Character House outfits are modular clothing sets configured in the character creator of Character House -Desktop Companion-, developed by Yinengjie (ElfArtWorld). Players create custom desktop companions by combining individual tops, outerwear, bottoms, legwear, footwear, and accessory layers. The system supports multi-channel color selection, hex code inputs, scale sliders, and position adjustments, allowing full wardrobe customization directly on your screen.
How Clothing Customization Works in the Studio
The wardrobe interface in Character House is integrated into the primary creation studio. When designing or editing a companion, the studio is organized into three main columns:
- Category Navigation (Left Side): A vertical column of icons letting you switch freely between body features, hair components, clothing categories, and accessories without losing progress.
- Asset Grid (Middle): Displays available clothing pieces and accessories for the active category.
- Preview and Color Tools (Right Side): A real-time preview of your companion alongside two-tone color channels, palette slots, and the save button.
Unlike rigid character creators that lock choices behind linear wizards, Character House lets you jump between categories at any time. Nothing is finalized until you click the Save button on the right panel.
Clothing Slots and Layering Hierarchy
The clothing section divides wardrobe items into distinct layers, allowing garments to overlap naturally on your avatar.
| Wardrobe Slot | Supported Items Observed in Game | Customization Controls |
|---|---|---|
| Tops & Shirts | Casual t-shirts, crop styles, dress shirts, vests | Dual-channel coloring, hex input |
| Outerwear | Denim jackets, biker jackets, lab coats, detective coats, oversized cloaks | Base fabric color, accent color (linings/handkerchiefs) |
| Bottoms | Jeans, short denim cuts, long trousers, patterned/plaid pants | Primary color, secondary accent |
| Legwear / Socks | Basic socks, thigh-highs, single-leg or full fishnets | Color selection, asymmetrical left/right application |
| Shoes & Boots | Cyberpunk boots, laced boots, slip-ons, slippers | Sole and upper dual-coloring, size/scaling adjustment |
| One-Piece Outfits | Casual dresses, sailor-style dresses, kimono-inspired garments | Full-body coverage, multi-channel color selection |
Color Controls and Hex Code Inputs
Every garment in Character House features flexible color options. Most upper garments, jackets, and shoes offer two distinct color channels. For example, selecting an outerwear coat allows you to set the primary fabric color on Color 1 and change the inner lining, pocket handkerchief, or lapel trim on Color 2.
To maintain visual consistency across multiple clothing items, the studio offers two developer-confirmed color shortcuts:
- Palette Swatches: Click the palette icon at the top right of the color card to save frequently used swatches to a shared global bar across your characters.
- Hex Code Input: Instead of searching manually with a color wheel, you can paste or type exact hex values directly into the input field below the color card.
Layering Accessories with Outfits
Outfits in Character House extend beyond standard clothing slots through an extensive accessories menu. Players can equip items across multiple distinct zones:
- Headwear and Hats: Berets, sleep masks, helmets, crowns, froggy hats, and witch hats.
- Hair Accessories: Ribbons, side hair clips, bows, and fox masks.
- Face and Eyewear: Standard spectacles, top-frame glasses, heart-shaped frames, monoculars, and sleep eye covers.
- Neck and Torso: Scarves, ties, aprons, collars, and decorative necklaces.
- Back and Hands: Red backpacks, royal cloaks, wings, sword scabbards, and sized gloves.
Scaling, Positioning, and Asymmetry
Certain accessories and clothing pieces feature manual adjustment sliders:
- Scale Adjustment: Shoes, gloves, and specific hair pins can be enlarged or shrunken. Scaling shoes too large can clip into the floor boundary or avatar limbs, but moderate scaling helps match different character proportions.
- Offset and Rotation: Items such as hair accessories, neck tags, and badges can be moved across X/Y axes and slightly rotated to pin onto jackets or hats.
- Asymmetrical Slots: Legwear like fishnets and certain ear or side-bang accessories support separate left-side and right-side toggles, allowing asymmetrical styling.
However, players cannot stack mutually exclusive accessories in the same anchor point; for instance, equipping a full neck scarf prevents simultaneously equipping certain necklace or sword attachments.
How to Unlock and Obtain New Clothing Items
In the initial Steam demo, Character House provides a foundational wardrobe directly in the editor, but expanding your wardrobe involves active and passive companion gameplay:
1. Timed Desktop Gift Boxes
While running Character House in the background on your desktop, a gift box periodically appears beside your companion every 30 minutes. Interacting with the gift box awards wearable accessories and headwear, such as magic hats or themed props.
2. Idle Collection and Gacha Pulls
Character House features passive collection mechanics. Leaving companions active on your desktop accumulates idle resources over time. These materials are used to pull additional accessories, collect character setting cards, and gather cosmetic items.
3. Combining Duplicates via Crafting
When idle rewards or gift drops yield duplicate cosmetic items, you can open the Crafting menu from the companion overlay. Crafting allows you to combine extra pieces into new cosmetic options and items.
4. Productivity Mode Interactions
Right-clicking a companion places them into Sit-in-a-Row or typing companion mode. In this mode, the game tracks your mouse clicks and keystrokes, converting your daily computer activity into experience points. Leveling up companions grants character skill points used to unlock expressions, poses, and custom walk cycles that complement their equipped outfits.
Current Outfit Customization Limits in the Demo
While the customization engine in Character House offers deep styling options, player feedback and store updates highlight several mechanical limitations currently present in the demo build:
- No Saved Outfit Presets: The demo lacks an outfit preset tab. Changing an avatar's look requires swapping individual shirts, jackets, pants, and accessories manually. You cannot yet save a full wardrobe loadout to switch between styles with a single click.
- Rotation Angle Boundaries: Placed clothing details and props offer limited rotational range rather than free 360-degree orientation.
- Body Shape Variety: The character framework is currently built around a uniform chibi/doll silhouette. There are no built-in sliders for muscular, tall, or plus-size body frames.
- Custom Asset Import in Development: Although the full release plans to support user-created modded assets, custom texture and mesh importing is disabled during the demo phase.
Frequently Asked Questions
Can you save multiple outfits for one character in Character House?
Currently, no. The demo does not support saving separate wardrobe presets for an individual companion. If you want to change an outfit, you must re-enter the studio and manually swap the components.
Does changing clothes reset companion level or setting cards?
No. Outfits are purely cosmetic visual layers. Re-editing your companion's clothing, hair, or colors in the studio preserves their typing level, unlocked expressions, nicknamed setting cards, and relationship bonds with other desktop companions.
How do you get new hats and accessories?
Accessories are earned by opening the mystery gift boxes that appear on your desktop every 30 minutes, collecting idle AFK rewards, or using the in-game crafting tab to recycle duplicate cosmetics into new pieces.
Can you put outfits on multiple companions at the same time?
Yes. You can build multiple distinct characters through the profile interface and place them side by side on your desktop. In the demo, you can actively display up to four companions simultaneously, with the developer planning support for at least eight in the full release.











